So I've been working on my story for a couple of weeks now and things are really coming together. What has 3 weeks of story development done for me? Well, although I'm constantly rewriting it and probably will be for the next coming months, it made a few things very clear for me. I now know what I want out of my main character. And this is really important for me, because this makes it a lot easier to spot weak elements in my story.
I'm leaving story for what it is right now and I'm going back to the drawing board. I have to get a better understanding of where my story is taking place. I need to get a sense if my story fits the size of my locations. And the other way around. I still don't have a clue wether my main character has to travel and how far. If he has to travel miles and miles before he arrives where he needs to be, maybe I have to double the size of my setting.
Tuesday, September 21, 2010
I'm still in very early development and you understand I won't be posting everything I create but here's a sketch from a scene somewhere very early in the film. Our main character has to escape from an angry crowd inside a tavern. At the moment I'm still working on the story so my guess is I won't be posting new artwork very frequently the next coming weeks.
Posted by Michel Maas at Tuesday, September 21, 2010
Tuesday, September 7, 2010
I'm planning on beginning working on the story when my historical research is finished. There is a lot in history that can initiate or help my story so I don't want to begin a complete ignorant.
Not only am I using artwork to straighten out some historical issues, I'm also planning on using a lot of visuals to challenge or define my story. There is a section that can be very dangerous or scary. These visuals help me to get the answers I need. How dark and how scary do I want this be? Do I need real monsters or do I want it to be realistic? After all, anything can happen in feature animation...right?
For your consideration, my plan is to aim for 90 minutes and I want the piece to be ready somewhere around 2016. So that should give me some time.
So stick around, it might get real...
Posted by Michel Maas at Tuesday, September 07, 2010
Monday, September 6, 2010
Like I said I've been doing some historical research and there is very little known about a lot of stuff from the period around 1600; The period where my story is taking place. Simply because it isn't there anymore and there seems to be very little documentation. I've created some artwork to check for historical accuracy. This is one of them.
I will be talking to some people who are (so I'm told) the only people that can help me with this...I'll keep you posted.
Posted by Michel Maas at Monday, September 06, 2010
Friday, September 3, 2010
Thursday, September 2, 2010
Wednesday, September 1, 2010
Couple of weeks ago I decided to create my own personal animation project with the working title: "the invincible"
At the moment I'm doing a couple of things at the same time:
I'm doing some historical research, I'm working on a story and I am creating some keys that illustrate the dramatic key moments and locations that are important for the project. I am in still in very early visual development phase and I'm not worried about touching different styles so I can still move freely through the story.
Posted by Michel Maas at Wednesday, September 01, 2010